Crew Awards

Storyteller of the Month Storyteller of the Month
For the writer whose contribution created one of the month's most memorable moments.
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Heart of the Story Heart of the Story
For consistently helping other writers develop characters, plots and scenes.
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World Builder World Builder
For contributing ideas, locations, factions, NPCs or concepts that make the world richer.
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The Spark The Spark
For starting a storyline that grows into something much bigger.
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Scene Stealer Scene Stealer
For a character moment that everyone remembers.
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Gut Punch Gut Punch
For writing a scene that genuinely hurts to read - in the best possible way.
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No One Saw That Coming No One Saw That Coming
For the month's best twist, reveal or unexpected character decision.
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The Long Game The Long Game
For developing a storyline or character arc over an extended period and delivering the payoff.
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Supporting Cast Supporting Cast
For exceptional use or development of NPCs.
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Last Words Last Words
For an outstanding character or NPC death scene.
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Still Breathing - 3 Months Still Breathing - 3 Months
Three months since the world ended. You're still here.
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Still Breathing - 6 months Still Breathing - 6 months
Half a year of hunger, fear and the dead. Still standing.
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Still Breathing - 1 Year Still Breathing - 1 Year
One year after the world ended, you've learned what survival really costs.
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Still Breathing - 2 Years Still Breathing - 2 Years
The old world is becoming a memory. Somehow, you're still here.
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Still Breathing - 5 Years Still Breathing - 5 Years
Five years. This isn't the apocalypse anymore. This is simply the world.
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Still Breathing - 10 Years Still Breathing - 10 Years
You survived long enough to watch a new world begin.
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First Blood First Blood
First Blood
Survive your first walker encounter.
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Close Call Close Call
Close Call
Escape a situation where death seemed almost certain
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Not Today Not Today
Not Today
Survive an encounter that really should have killed you.
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Covered in Guts Covered in Guts
Covered in Guts
Successfully use walkers or walker camouflage to survive.
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Whatever works Whatever works
Kill a walker using something that was definitely never intended to be a weapon.
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Improvised Violence Improvised Violence
Improvised Violence
Successfully defend yourself with an absurd or unlikely object.
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Quiet as a grave Quiet as a grave
Get through a walker-infested area without drawing attention.
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Against the Horde Against the Horde
Survive an encounter with a large group of walkers.
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No one left behind No one left behind
Risk yourself to bring another survivor home.
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Carry Them Home Carry Them Home
Retrieve or protect an injured survivor when abandoning them would have been easier.
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Blood on My Hands Blood on My Hands
Kill another living person for the first time.
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Hard Choices Hard Choices
Make a morally difficult decision for the survival of the group.
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Mercy Mercy
Show compassion when survival might have suggested otherwise
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Last One Standing Last One Standing
Last One Standing
Be the final survivor still fighting when everything goes wrong.
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Finders Keepers Finders Keepers
Find something genuinely valuable while scavenging.
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You Ate What You Ate What
Eat something particularly questionable and live to tell the tale.
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Secret Stash Secret Stash
Get caught hiding food or supplies from everyone else.
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Pack Rat Pack Rat
Carry an unreasonable amount of stuff because 'we might need it.'
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Apocalypse Chic Apocalypse Chic
Somehow maintain a distinctive sense of style after civilisation collapses.
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MacGyver MacGyver
MacGyver
Repair or construct something important using whatever happens to be available.
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Wrong Tool Right Result Wrong Tool Right Result
Successfully complete a task using completely inappropriate equipment.
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Who Taught You That Who Taught You That
Reveal an unexpectedly useful skill nobody knew the character possessed.
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Learning the Hard Way Learning the Hard Way
Attempt something completely outside your skillset and somehow succeed.
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Home Sweet Apocalypse Home Sweet Apocalypse
Help turn somewhere temporary into a genuine home.
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Waste Not Waste Not
Waste Not
Find a useful purpose for something everyone else considered rubbish.
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Dinner Is Served Dinner Is Served
Successfully provide a proper meal for the community from scavenged, hunted or grown food.
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Worth the Risk Worth the Risk
Risk danger for something that absolutely was not essential - but was completely worth it.
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I Have a Plan I Have a Plan
Say those dangerous words and somehow have the plan actually work.
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This is Fine This is Fine
Remain disturbingly calm while everything around you goes catastrophically wrong.
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Still Human Still Human
Choose compassion when cruelty would have been easier.
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Found Family Found Family
Form a powerful bond with someone who began as a stranger.
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The Protector The Protector
Consistently put yourself between danger and someone more vulnerable.
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Little Things Little Things
Create a moment of ordinary happiness in an extraordinary world.
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Keeper of Hope Keeper of Hope
Give others a reason to keep going when things seem hopeless.
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Shoulder to Cry On Shoulder to Cry On
Be there for another survivor through grief, fear or trauma.
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For the Children For the Children
For the Children
Take extraordinary action to protect the youngest survivors.
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Second Chance Second Chance
Forgive - or be forgiven for - something that could have permanently divided people
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Love After the End Love After the End
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Family Isn't Blood Family Isn't Blood
Develop a genuine familial relationship between unrelated survivors.
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Remember Their Names Remember Their Names
Keep alive the memory of someone the group has lost
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