Crew Awards
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Storyteller of the Month For the writer whose contribution created one of the month's most memorable moments. |
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Heart of the Story For consistently helping other writers develop characters, plots and scenes. |
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World Builder For contributing ideas, locations, factions, NPCs or concepts that make the world richer. |
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The Spark For starting a storyline that grows into something much bigger. |
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Scene Stealer For a character moment that everyone remembers. |
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Gut Punch For writing a scene that genuinely hurts to read - in the best possible way. |
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No One Saw That Coming For the month's best twist, reveal or unexpected character decision. |
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The Long Game For developing a storyline or character arc over an extended period and delivering the payoff. |
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Supporting Cast For exceptional use or development of NPCs. |
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Last Words For an outstanding character or NPC death scene. |
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Still Breathing - 3 Months Three months since the world ended. You're still here. |
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Still Breathing - 6 months Half a year of hunger, fear and the dead. Still standing. |
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Still Breathing - 1 Year One year after the world ended, you've learned what survival really costs. |
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Still Breathing - 2 Years The old world is becoming a memory. Somehow, you're still here. |
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Still Breathing - 5 Years Five years. This isn't the apocalypse anymore. This is simply the world. |
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Still Breathing - 10 Years You survived long enough to watch a new world begin. |
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First Blood First Blood Survive your first walker encounter. |
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Close Call Close Call Escape a situation where death seemed almost certain |
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Not Today Not Today Survive an encounter that really should have killed you. |
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Covered in Guts Covered in Guts Successfully use walkers or walker camouflage to survive. |
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Whatever works Kill a walker using something that was definitely never intended to be a weapon. |
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Improvised Violence Improvised Violence Successfully defend yourself with an absurd or unlikely object. |
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Quiet as a grave Get through a walker-infested area without drawing attention. |
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Against the Horde Survive an encounter with a large group of walkers. |
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No one left behind Risk yourself to bring another survivor home. |
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Carry Them Home Retrieve or protect an injured survivor when abandoning them would have been easier. |
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Blood on My Hands Kill another living person for the first time. |
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Hard Choices Make a morally difficult decision for the survival of the group. |
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Mercy Show compassion when survival might have suggested otherwise |
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Last One Standing Last One Standing Be the final survivor still fighting when everything goes wrong. |
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Finders Keepers Find something genuinely valuable while scavenging. |
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You Ate What Eat something particularly questionable and live to tell the tale. |
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Secret Stash Get caught hiding food or supplies from everyone else. |
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Pack Rat Carry an unreasonable amount of stuff because 'we might need it.' |
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Apocalypse Chic Somehow maintain a distinctive sense of style after civilisation collapses. |
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MacGyver MacGyver Repair or construct something important using whatever happens to be available. |
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Wrong Tool Right Result Successfully complete a task using completely inappropriate equipment. |
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Who Taught You That Reveal an unexpectedly useful skill nobody knew the character possessed. |
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Learning the Hard Way Attempt something completely outside your skillset and somehow succeed. |
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Home Sweet Apocalypse Help turn somewhere temporary into a genuine home. |
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Waste Not Waste Not Find a useful purpose for something everyone else considered rubbish. |
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Dinner Is Served Successfully provide a proper meal for the community from scavenged, hunted or grown food. |
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Worth the Risk Risk danger for something that absolutely was not essential - but was completely worth it. |
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I Have a Plan Say those dangerous words and somehow have the plan actually work. |
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This is Fine Remain disturbingly calm while everything around you goes catastrophically wrong. |
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Still Human Choose compassion when cruelty would have been easier. |
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Found Family Form a powerful bond with someone who began as a stranger. |
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The Protector Consistently put yourself between danger and someone more vulnerable. |
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Little Things Create a moment of ordinary happiness in an extraordinary world. |
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Keeper of Hope Give others a reason to keep going when things seem hopeless. |
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Shoulder to Cry On Be there for another survivor through grief, fear or trauma. |
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For the Children For the Children Take extraordinary action to protect the youngest survivors. |
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Second Chance Forgive - or be forgiven for - something that could have permanently divided people |
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Love After the End |
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Family Isn't Blood Develop a genuine familial relationship between unrelated survivors. |
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Remember Their Names Keep alive the memory of someone the group has lost |
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